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Blender RPG Series #1 – Character Setup

Making a game in Blender has been a heavily requested tutorial topic. Now after a few days of planning, the first in the series of tutorials here. This tutorial shows how to UV Map a cube character(nothing too complex), and setup the logic-bricks so he can move around the small plain. You can find all the needed textures, image, and .blend files in the .zip file below:

The next tutorial will cover expanding the world the cube moves around in. In the tutorial the cube had nothing to do, so he simply jumped off the end of the world into the deep abyss. By the end of the next tutorial the cube character will actually have obstacles and things to do. Don’t forget to subscribe, so you don’t miss the next tutorial.

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